A class or struct definition is like a blueprint that specifies what the type
can do. An object is a block of memory that has been allocated and configured
according to the blueprint. A program may create many objects of the same
class. , A class is a data structure that combines state (fields) and actions
(methods and other function members) in a single unit. And Object is an entity that has state and
behavior. Here, state means data and behavior mean functionality. The object is
an instance of a class. All the members of the class can be accessed through an
object
Example of Class and Object in C#:-
using System;
namespace ClassAndObjectExampleNameSpace
{
public class ExampleClass //class
{
public void Method_PrintSomething() //
method
{
Console.WriteLine("this
is simple method of class ExampleClass");
}
public static void Main(string[]
args)
{
ExampleClass obj
= new ExampleClass(); //
create the object of class
//call
the method of class using its object
obj.Method_PrintSomething();
Console.ReadLine();
}
}
}
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Example of Class and Object in C#:-
using System;
namespace ClassAndObjectExampleNameSpace
{
public class ExampleClass //class
{
public void Method_PrintSomething() //
method
{
Console.WriteLine("this
is simple method of class ExampleClass");
}
public static void Main(string[]
args)
{
ExampleClass obj
= new ExampleClass(); //
create the object of class
//call
the method of class using its object
obj.Method_PrintSomething();
Console.ReadLine();
}
}
}
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